Alpha v0.27.5 release notes


Helixteus 3 Alpha v0.27.5 (30 Jul 2023)


- Fixed issues related to starting a new game with x DRs
- Drives have been reworked and rebalanced
- Dark energy no longer multiplies element richnesses and ferromagnetic materials (FM), but made it so distance from starting cluster has more (or less) of an impact on difficulty, FM, and also unique building tiers
- Planets with a lot of auroras should load faster now
- Huge and special boulders in caves give even more resources, to give incentive to spend more time mining them for a big bonus.
Previously: time spent mining = size^3, resources from rock = size^3
Now: time spent mining = size^3, resources from rock = size^debris_exp
debris_exp is equal to 3.5 if the boulder is ordinary, 3.7 if it's either volcanic or aurora, or 3.9 if both.

- Deleting a save should now hide the continue button if it's the same save
- Made a bug a feature: the inability to terraform bookmarked planets (bug) has transformed into a confirmation when terraforming bookmarked planets
- Updated the very outdated in-game wiki (finally)
- Fixed weird glitch where ash becomes transparent as you go deeper
- Attempt to fix bug where pressing J doesn't hide mass-build tip
- Added an easter egg. Rename a (preferably big) planet to "bad apple" and see what happens! (if the quality disappoints you, add exclamation marks at the end of the name)

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Comments

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It seems that if you use a minigame to boost ships all the way to their destination while you're looking at that system, hitting "Z" to go up a level breaks the "screen transistion" system, preventing you from looking at any celestial body or opening the science screen. It persists if you go to the main menu and reload the save, but not if you fully close and re-open the game!

I'll take a look at that, thanks for pointing it out!