Alpha v0.27 release notes


Helixteus 3 Alpha v0.27 (17 Jun 2023)

The game engine I use to make this game received a huge update, fundamentally changing quite a few things related to scene and code structure. I decided to port the game to this new updated engine, which took quite a bit of work. This porting process will have slight differences in how UI elements look between v0.26 and v0.27, but should overall feel like the same game.

Because of this breaking change, your saves are broken too unfortunately. However, I added a hidden feature to start a new game with an amount of DRs you choose. Just enable the op cursor in Settings -> Misc, and Ctrl click "New game".

Here are some other minor changes unrelated to the port:

- Efforts have been made to make the game file size considerably smaller (way too high quality audio, removal of unicode font files)
- Discord Rich Presence (does not work on Web version)
- Bookmarks now show names instead of icons (probably more useful that way)
- You can now deconstruct megastructures and get some resources
- Made deleting saves less annoying
- Fixed HP bar display bug when entering a cave
- Fixed bug where pressing J doesn't hide building shortcuts
- Attempt to fix bug where sending ships with an ETA of 0 seconds softlocks them
- The star at the top right of the title screen changes color/shape every game launch, to add a bit of variation to the menu
- Changing system time backwards will no longer give you negative resources
- Fix several bugs that appear after deleting fighters
- Stars with a temperature beyond 1M Kelvin should now spawn properly

Another note: when exploring caves, walls will look weird once you start mining them. Unfortunately the new engine isn't fully mature yet and there's no easy way to update the wall textures once generated. Hopefully this gets addressed soon!

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