Alpha v0.22 release notes


Helixteus 3 Alpha v0.22 (25 Dec 2021)


- Added achievements and statistics

- Battle music! (finally) Only plays when the enemies are considerably more powerful than you

- New enemy types (both in battles and in caves)

- 5 new buildings: proton, neutron and electron collector, neutron and electron storage facility

- 2 new cave consumables: portable wormholes and drills. They do exactly what their name suggests.

- Heavily nerfed the weapon damage bonuses from universe properties

- Solar panel nerf: auroras only multiply SP output by aurora intensity without the exponent

- Stunning enemies is less OP, you won't be able to infinitely stun an enemy anymore

- No more quests for 2nd, 3rd and 4th ship, you'll automatically get them at level 20, 40 and 60. The quests will return though some time later in development

- Improved lighting in caves. This also uses a lot more CPU (and GPU?), so if the game lags, turn off shaders in settings

- The game now prevents you from sending ships to a high pressure planet if your energy output isn't high enough and you haven't researched space elevators

- Small icons appear near the cursor when ctrl and/or shift and/or alt is pressed

- Lowered atmosphere and gravity exit costs a bit

- You can now bridge holes (for free) by shift clicking

- Little animations (that can be disabled in settings) when collecting things and selling minerals, maybe this will help new players understand the game better

- Base wormhole investigation time reduced from 20 -> 15 minutes

- Revamped the rover/enemy defense mechanic in caves to match that of planet battles

- Fixed bugs and implemented some suggestions made in the itch.io comments (press J again to show help, resourced mined in a session, more cave info etc.)

v0.21 saves might be compatible with this update (I tried), but no guarantees!

Files

v0.22.zip Play in browser
Dec 25, 2021
Helixteus 3.zip 137 MB
Dec 25, 2021
HX3.x86_64 161 MB
Dec 25, 2021
Helixteus 3.exe 159 MB
Dec 25, 2021

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