Atom manipulation is overpowered. game gets boring too fast at the end game with entering Universes. nothing to do with galaxy's feels more like a click and enter.
things i think would personally improve the game.
fixing atom manipulation and making it a mid game item (i still like how it is now its just too overpowered). end game is too boring with the last basic thing to do is to grow and grow which is not bad its just when you do it enough it gets repetitive. add more buildings and options like atom manipulator galaxy (personally game breaker but none the less awesome). exploration is good but becomes really annoying (if your on browser especially) with the lag when opening a 11k stars galaxy (which is understandable for the lag). research panel is to bland and to easy i can zoom pass all research. that's basically the basics of what in my opinion should be changed.
great game just needs fine tuning. hit me up if you want some cool ideas for the game.
(EDIT): add a way to change the entire cluster into a specific task such as with galaxy's.
I don't know actually. this game is unique with its own sense of style and balance even tho its a very slow updating game it still brings charm to its self by showing how and what i space game can be if done right.
i have been off and on 3~ years and for a very long time this is one the Top 5 best space games (in my opinion) to exist today. if it wasn't for the creator and sole developer making this game (same person) then this game wouldn't exist.
To start off this all my opinion don't take it to heart. I love space exploration, the mining, and the fighting in this game!
the things i don't like is the lack of progression, space tech.
but for a sole person making this game out-ways tho bads and makes this game something that can be much more then this now.
SO i love this game (even if i cant get my downloads working haha) its a fun unique game that has a LOT of potential to be more keep going bro.
Amazing game. I'm assuming this is still in development considering some of the textures seem polished(love those ones by the way, very easy to tell apart while zoomed out but also hold up zoomed in) while the gemstone pickaxe also exists, but despite that I haven't encountered any game-breaking bugs. I haven't even had it for 24 hours yet, so it may just be that I haven't played long enough. All I've found for bugs is that op cursor doesn't work on browser for me(very sad), and if you zoom in on the green part of a ship's flight path you can see that the green segment is in reality shaking violently. I've only seen the second one once, though, in galaxy view, and if the second one is your next priority to fix you're either incredible at coding or horrible at bug finding.
also sorry for the long comment, especially if it came off as negative anywhere. I am in love with this game so far.
Hey, thanks for your feedback! I have been aware of the green segment shaking bug for a long time, but it's a low priority bug (I have a habit of letting them linger for a while)
Great to see that this is still worked on, love this game! IMO it's ready for steam EA.
There's a bug where the game screen will go black and need to be restarted if left in the background for a while (on windows), though I don't know how to reproduce it consistently.
There's plenty to say about balance, underutilized features and missing endgame contents (or midgame sometimes, would be nice to have starlifters :D ). But maybe it's too early for that kind of feedback? Let me know if you're interested.
Balance: - ships+spaceport passive XP are OP, I never lost a battle. Maybe enemies should scale way higher so that good systems take a bit of work.
- overclocks: underpowered IMO. Maybe with other tiers that would work at larger scales? (planet / terraformed planet / system / galaxy / cluster)
- solar panels: never used them, by the time I get to high luminosity systems there's no point
- manual mining: the mantle and core only yielding stone is disappointing ; yields in general are too low to make this useful except at the very beginning (maybe an infinite research item to improve them? or some kind of rare bonuses)
Underutilized features:
- rovers: it's good they're not mandatory (not everyone will enjoy driving one around) but they don't have much appeal for now. I'm not sure that simply scaling up the current rewards would fix it. Maybe some more unique bonuses? For example a temporary boost to energy/minerals that would take them way above the storage limit, then quickly decay back to the limit.
- many atoms seem useless, except as a source for particles (and that's tedious). Wild suggestion: have some unique buildings generate "quests" to use them (e.g. provide some amount of elements X, Y Z and get some nice reward for it).
Things that work:
- cellulose: it can be a total pain to gather enough, and that's kind of a good thing. It introduces variation and above all gives a reason to explore more systems and find those precious synthesizers.
- progression rate: a tad easy at times, but it's great to never feel entirely stalled.
Things I'd like to see:
- star lifters: saw that concept in an Isaac Arthur video ; it's a megastructure that leeches off matter from a star. It would yield mostly hydrogen but also trace amounts of all elements present in the system.
- display lifetime production of buildings, especially for boring/mining/atmosphere extraction
- more mid-game contents (I didn't start a new dimension so can't really speak about endgame): once one can easily kill galaxies, there isn't much to do with the resources. Maybe some (very very expensive) way to send some aid to one's other universes?
- more incentives for prestige: maybe have some objectives that are visible but impossible to reach in base universe or dimension? I dunno, like cluster-level terastructures requiring vast amounts of exotic materials (I could see such a building *slowly* converting every galaxy into the same type of gigastructure)
- more unique buildings + tiers, to make exploration even more worthwhile
I make a planetkiller , while I wanna shot down a planet that terraformed ,something went wrong. while I press the "Fire",It did show me "successfully destroyed planet", but I got noting even rocks. those planet haven't been terraformed could "Fire" as normal
← Return to game
Comments
Log in with itch.io to leave a comment.
It is bigger than I expected from the pictures
yes. yes it is.
need more research!
welp i just lost my save file to a bug so going back to a galaxy that dosent exist anymore completely soft locks your game. can you fix this?
Also it kicked me down 100 levels for some reason.
(EDIT): the science button and the bookmark buttons aren't working just wanted to point that out.
Beat the game in 2 days.
interesting things to note.
Atom manipulation is overpowered. game gets boring too fast at the end game with entering Universes. nothing to do with galaxy's feels more like a click and enter.
things i think would personally improve the game.
fixing atom manipulation and making it a mid game item (i still like how it is now its just too overpowered). end game is too boring with the last basic thing to do is to grow and grow which is not bad its just when you do it enough it gets repetitive. add more buildings and options like atom manipulator galaxy (personally game breaker but none the less awesome). exploration is good but becomes really annoying (if your on browser especially) with the lag when opening a 11k stars galaxy (which is understandable for the lag). research panel is to bland and to easy i can zoom pass all research. that's basically the basics of what in my opinion should be changed.
great game just needs fine tuning. hit me up if you want some cool ideas for the game.
(EDIT): add a way to change the entire cluster into a specific task such as with galaxy's.
how do i explain this game in one comment?
I don't know actually. this game is unique with its own sense of style and balance even tho its a very slow updating game it still brings charm to its self by showing how and what i space game can be if done right.
i have been off and on 3~ years and for a very long time this is one the Top 5 best space games (in my opinion) to exist today. if it wasn't for the creator and sole developer making this game (same person) then this game wouldn't exist.
To start off this all my opinion don't take it to heart. I love space exploration, the mining, and the fighting in this game!
the things i don't like is the lack of progression, space tech.
but for a sole person making this game out-ways tho bads and makes this game something that can be much more then this now.
SO i love this game (even if i cant get my downloads working haha) its a fun unique game that has a LOT of potential to be more keep going bro.
Thanks for your comment! Can you elaborate when you say "lack of progression"?
um idk uhhhhh probably not enough items ig? idk i wrote that like really late at night so.
Amazing game. I'm assuming this is still in development considering some of the textures seem polished(love those ones by the way, very easy to tell apart while zoomed out but also hold up zoomed in) while the gemstone pickaxe also exists, but despite that I haven't encountered any game-breaking bugs. I haven't even had it for 24 hours yet, so it may just be that I haven't played long enough. All I've found for bugs is that op cursor doesn't work on browser for me(very sad), and if you zoom in on the green part of a ship's flight path you can see that the green segment is in reality shaking violently. I've only seen the second one once, though, in galaxy view, and if the second one is your next priority to fix you're either incredible at coding or horrible at bug finding.
also sorry for the long comment, especially if it came off as negative anywhere. I am in love with this game so far.
Hey, thanks for your feedback! I have been aware of the green segment shaking bug for a long time, but it's a low priority bug (I have a habit of letting them linger for a while)
Good work apple. good work
Great to see that this is still worked on, love this game! IMO it's ready for steam EA.
There's a bug where the game screen will go black and need to be restarted if left in the background for a while (on windows), though I don't know how to reproduce it consistently.
There's plenty to say about balance, underutilized features and missing endgame contents (or midgame sometimes, would be nice to have starlifters :D ). But maybe it's too early for that kind of feedback? Let me know if you're interested.
Hey, thanks for your feedback! Don't hesitate to say what you have in mind for balance, ideas etc. It's never too early!
Here goes!
Balance:
- ships+spaceport passive XP are OP, I never lost a battle. Maybe enemies should scale way higher so that good systems take a bit of work.
- overclocks: underpowered IMO. Maybe with other tiers that would work at larger scales? (planet / terraformed planet / system / galaxy / cluster)
- solar panels: never used them, by the time I get to high luminosity systems there's no point
- manual mining: the mantle and core only yielding stone is disappointing ; yields in general are too low to make this useful except at the very beginning (maybe an infinite research item to improve them? or some kind of rare bonuses)
Underutilized features:
- rovers: it's good they're not mandatory (not everyone will enjoy driving one around) but they don't have much appeal for now. I'm not sure that simply scaling up the current rewards would fix it. Maybe some more unique bonuses? For example a temporary boost to energy/minerals that would take them way above the storage limit, then quickly decay back to the limit.
- many atoms seem useless, except as a source for particles (and that's tedious). Wild suggestion: have some unique buildings generate "quests" to use them (e.g. provide some amount of elements X, Y Z and get some nice reward for it).
Things that work:
- cellulose: it can be a total pain to gather enough, and that's kind of a good thing. It introduces variation and above all gives a reason to explore more systems and find those precious synthesizers.
- progression rate: a tad easy at times, but it's great to never feel entirely stalled.
Things I'd like to see:
- star lifters: saw that concept in an Isaac Arthur video ; it's a megastructure that leeches off matter from a star. It would yield mostly hydrogen but also trace amounts of all elements present in the system.
- display lifetime production of buildings, especially for boring/mining/atmosphere extraction
- more mid-game contents (I didn't start a new dimension so can't really speak about endgame): once one can easily kill galaxies, there isn't much to do with the resources. Maybe some (very very expensive) way to send some aid to one's other universes?
- more incentives for prestige: maybe have some objectives that are visible but impossible to reach in base universe or dimension? I dunno, like cluster-level terastructures requiring vast amounts of exotic materials (I could see such a building *slowly* converting every galaxy into the same type of gigastructure)
- more unique buildings + tiers, to make exploration even more worthwhile
Thank you! Your "wild" idea of using atoms for activating unique buildings is actually very interesting, I'll keep that in mind for a future update.
tbh i dont know how you only have 2 ships instead of 4.
and I cannot destroy a CBS(by pressing X),but others megastructures can be destroyed normally
I make a planetkiller , while I wanna shot down a planet that terraformed ,something went wrong. while I press the "Fire",It did show me "successfully destroyed planet", but I got noting even rocks. those planet haven't been terraformed could "Fire" as normal
Interesting, I'll look into that bug (and the CBS one too)
I love how skyhooks are not included because of how unbalanced they are, cheap, effective and cost reducing lol
How do I upgrade buildings?
Hover over a building, then press F
Thx