Atom manipulation is overpowered. game gets boring too fast at the end game with entering Universes. nothing to do with galaxy's feels more like a click and enter.
things i think would personally improve the game.
fixing atom manipulation and making it a mid game item (i still like how it is now its just too overpowered). end game is too boring with the last basic thing to do is to grow and grow which is not bad its just when you do it enough it gets repetitive. add more buildings and options like atom manipulator galaxy (personally game breaker but none the less awesome). exploration is good but becomes really annoying (if your on browser especially) with the lag when opening a 11k stars galaxy (which is understandable for the lag). research panel is to bland and to easy i can zoom pass all research. that's basically the basics of what in my opinion should be changed.
great game just needs fine tuning. hit me up if you want some cool ideas for the game.
(EDIT): add a way to change the entire cluster into a specific task such as with galaxy's.
I don't know actually. this game is unique with its own sense of style and balance even tho its a very slow updating game it still brings charm to its self by showing how and what i space game can be if done right.
i have been off and on 3~ years and for a very long time this is one the Top 5 best space games (in my opinion) to exist today. if it wasn't for the creator and sole developer making this game (same person) then this game wouldn't exist.
To start off this all my opinion don't take it to heart. I love space exploration, the mining, and the fighting in this game!
the things i don't like is the lack of progression, space tech.
but for a sole person making this game out-ways tho bads and makes this game something that can be much more then this now.
SO i love this game (even if i cant get my downloads working haha) its a fun unique game that has a LOT of potential to be more keep going bro.
Amazing game. I'm assuming this is still in development considering some of the textures seem polished(love those ones by the way, very easy to tell apart while zoomed out but also hold up zoomed in) while the gemstone pickaxe also exists, but despite that I haven't encountered any game-breaking bugs. I haven't even had it for 24 hours yet, so it may just be that I haven't played long enough. All I've found for bugs is that op cursor doesn't work on browser for me(very sad), and if you zoom in on the green part of a ship's flight path you can see that the green segment is in reality shaking violently. I've only seen the second one once, though, in galaxy view, and if the second one is your next priority to fix you're either incredible at coding or horrible at bug finding.
also sorry for the long comment, especially if it came off as negative anywhere. I am in love with this game so far.
Hey, thanks for your feedback! I have been aware of the green segment shaking bug for a long time, but it's a low priority bug (I have a habit of letting them linger for a while)
Great to see that this is still worked on, love this game! IMO it's ready for steam EA.
There's a bug where the game screen will go black and need to be restarted if left in the background for a while (on windows), though I don't know how to reproduce it consistently.
There's plenty to say about balance, underutilized features and missing endgame contents (or midgame sometimes, would be nice to have starlifters :D ). But maybe it's too early for that kind of feedback? Let me know if you're interested.
Balance: - ships+spaceport passive XP are OP, I never lost a battle. Maybe enemies should scale way higher so that good systems take a bit of work.
- overclocks: underpowered IMO. Maybe with other tiers that would work at larger scales? (planet / terraformed planet / system / galaxy / cluster)
- solar panels: never used them, by the time I get to high luminosity systems there's no point
- manual mining: the mantle and core only yielding stone is disappointing ; yields in general are too low to make this useful except at the very beginning (maybe an infinite research item to improve them? or some kind of rare bonuses)
Underutilized features:
- rovers: it's good they're not mandatory (not everyone will enjoy driving one around) but they don't have much appeal for now. I'm not sure that simply scaling up the current rewards would fix it. Maybe some more unique bonuses? For example a temporary boost to energy/minerals that would take them way above the storage limit, then quickly decay back to the limit.
- many atoms seem useless, except as a source for particles (and that's tedious). Wild suggestion: have some unique buildings generate "quests" to use them (e.g. provide some amount of elements X, Y Z and get some nice reward for it).
Things that work:
- cellulose: it can be a total pain to gather enough, and that's kind of a good thing. It introduces variation and above all gives a reason to explore more systems and find those precious synthesizers.
- progression rate: a tad easy at times, but it's great to never feel entirely stalled.
Things I'd like to see:
- star lifters: saw that concept in an Isaac Arthur video ; it's a megastructure that leeches off matter from a star. It would yield mostly hydrogen but also trace amounts of all elements present in the system.
- display lifetime production of buildings, especially for boring/mining/atmosphere extraction
- more mid-game contents (I didn't start a new dimension so can't really speak about endgame): once one can easily kill galaxies, there isn't much to do with the resources. Maybe some (very very expensive) way to send some aid to one's other universes?
- more incentives for prestige: maybe have some objectives that are visible but impossible to reach in base universe or dimension? I dunno, like cluster-level terastructures requiring vast amounts of exotic materials (I could see such a building *slowly* converting every galaxy into the same type of gigastructure)
- more unique buildings + tiers, to make exploration even more worthwhile
I make a planetkiller , while I wanna shot down a planet that terraformed ,something went wrong. while I press the "Fire",It did show me "successfully destroyed planet", but I got noting even rocks. those planet haven't been terraformed could "Fire" as normal
hey apple, I've found a bug, some of the screens that open for example, finished combat screens, are refusing to close, some of them work if you hit esc, but the combat screen wont budge, I'm currently playing on web mode trying the game out. otherwise i think its a neat concept from all the preview i see here! keep up the good work!
little update on the bug issue, it seems to only be the visual bug stays around, I haven't had any issues with the combat screens any longer. It could still be an issue but like a start of game issue, now that I'm later in the game the issue has dissolved completely speaking about the combat screen bug btw.
it took me a week to complete the entire game, the game was satisfying, with current knowledge I could do a speedrun and complete the game in one day 🛫🛫🪐🪐🪐🪐🪐
Hello! I dont know if theres a way to exit the game in the main menu but theres no quit button so you just have to force quit from itch io or close the window. Also how long are you planning to develop this game or are you going to make a Helixteus 4?
Hey, currently I don't see why it would be necessary to add a button to exit the game, because on Web you can just close the tab, and on the standalone there's already a close button in the window running the game, unless you're playing fullscreen (is that your case?).
I'm planning to develop this game on my own pace (which is admittedly very slow) with no set release date. I don't currently plan to make Helixteus 4.
Hi! Thanks for your fast response! Yes i play on fullscreen and maybe you could just add a press esc to quit thing. Also for what i have played the game is great! Good job and keep it up!
Cool. thought I did that first but I might have just went to menu and reloaded instead of a full hard re-open. works. ( in case anyone else has this problem Press ctrl+shift+R, after the next auto save cycle) (don't be like me and forget how to do basic trouble shoots. )
I play standalone, as the browser is even more buggy. I'm sure the game is good, but there's very few tutorials. And, like I said, a good chunk of the time when I load my save, it just stays on a black screen. Also, at least to me, it seems a tad grindy.
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It is bigger than I expected from the pictures
yes. yes it is.
need more research!
welp i just lost my save file to a bug so going back to a galaxy that dosent exist anymore completely soft locks your game. can you fix this?
Also it kicked me down 100 levels for some reason.
(EDIT): the science button and the bookmark buttons aren't working just wanted to point that out.
Beat the game in 2 days.
interesting things to note.
Atom manipulation is overpowered. game gets boring too fast at the end game with entering Universes. nothing to do with galaxy's feels more like a click and enter.
things i think would personally improve the game.
fixing atom manipulation and making it a mid game item (i still like how it is now its just too overpowered). end game is too boring with the last basic thing to do is to grow and grow which is not bad its just when you do it enough it gets repetitive. add more buildings and options like atom manipulator galaxy (personally game breaker but none the less awesome). exploration is good but becomes really annoying (if your on browser especially) with the lag when opening a 11k stars galaxy (which is understandable for the lag). research panel is to bland and to easy i can zoom pass all research. that's basically the basics of what in my opinion should be changed.
great game just needs fine tuning. hit me up if you want some cool ideas for the game.
(EDIT): add a way to change the entire cluster into a specific task such as with galaxy's.
how do i explain this game in one comment?
I don't know actually. this game is unique with its own sense of style and balance even tho its a very slow updating game it still brings charm to its self by showing how and what i space game can be if done right.
i have been off and on 3~ years and for a very long time this is one the Top 5 best space games (in my opinion) to exist today. if it wasn't for the creator and sole developer making this game (same person) then this game wouldn't exist.
To start off this all my opinion don't take it to heart. I love space exploration, the mining, and the fighting in this game!
the things i don't like is the lack of progression, space tech.
but for a sole person making this game out-ways tho bads and makes this game something that can be much more then this now.
SO i love this game (even if i cant get my downloads working haha) its a fun unique game that has a LOT of potential to be more keep going bro.
Thanks for your comment! Can you elaborate when you say "lack of progression"?
um idk uhhhhh probably not enough items ig? idk i wrote that like really late at night so.
Amazing game. I'm assuming this is still in development considering some of the textures seem polished(love those ones by the way, very easy to tell apart while zoomed out but also hold up zoomed in) while the gemstone pickaxe also exists, but despite that I haven't encountered any game-breaking bugs. I haven't even had it for 24 hours yet, so it may just be that I haven't played long enough. All I've found for bugs is that op cursor doesn't work on browser for me(very sad), and if you zoom in on the green part of a ship's flight path you can see that the green segment is in reality shaking violently. I've only seen the second one once, though, in galaxy view, and if the second one is your next priority to fix you're either incredible at coding or horrible at bug finding.
also sorry for the long comment, especially if it came off as negative anywhere. I am in love with this game so far.
Hey, thanks for your feedback! I have been aware of the green segment shaking bug for a long time, but it's a low priority bug (I have a habit of letting them linger for a while)
Good work apple. good work
Great to see that this is still worked on, love this game! IMO it's ready for steam EA.
There's a bug where the game screen will go black and need to be restarted if left in the background for a while (on windows), though I don't know how to reproduce it consistently.
There's plenty to say about balance, underutilized features and missing endgame contents (or midgame sometimes, would be nice to have starlifters :D ). But maybe it's too early for that kind of feedback? Let me know if you're interested.
Hey, thanks for your feedback! Don't hesitate to say what you have in mind for balance, ideas etc. It's never too early!
Here goes!
Balance:
- ships+spaceport passive XP are OP, I never lost a battle. Maybe enemies should scale way higher so that good systems take a bit of work.
- overclocks: underpowered IMO. Maybe with other tiers that would work at larger scales? (planet / terraformed planet / system / galaxy / cluster)
- solar panels: never used them, by the time I get to high luminosity systems there's no point
- manual mining: the mantle and core only yielding stone is disappointing ; yields in general are too low to make this useful except at the very beginning (maybe an infinite research item to improve them? or some kind of rare bonuses)
Underutilized features:
- rovers: it's good they're not mandatory (not everyone will enjoy driving one around) but they don't have much appeal for now. I'm not sure that simply scaling up the current rewards would fix it. Maybe some more unique bonuses? For example a temporary boost to energy/minerals that would take them way above the storage limit, then quickly decay back to the limit.
- many atoms seem useless, except as a source for particles (and that's tedious). Wild suggestion: have some unique buildings generate "quests" to use them (e.g. provide some amount of elements X, Y Z and get some nice reward for it).
Things that work:
- cellulose: it can be a total pain to gather enough, and that's kind of a good thing. It introduces variation and above all gives a reason to explore more systems and find those precious synthesizers.
- progression rate: a tad easy at times, but it's great to never feel entirely stalled.
Things I'd like to see:
- star lifters: saw that concept in an Isaac Arthur video ; it's a megastructure that leeches off matter from a star. It would yield mostly hydrogen but also trace amounts of all elements present in the system.
- display lifetime production of buildings, especially for boring/mining/atmosphere extraction
- more mid-game contents (I didn't start a new dimension so can't really speak about endgame): once one can easily kill galaxies, there isn't much to do with the resources. Maybe some (very very expensive) way to send some aid to one's other universes?
- more incentives for prestige: maybe have some objectives that are visible but impossible to reach in base universe or dimension? I dunno, like cluster-level terastructures requiring vast amounts of exotic materials (I could see such a building *slowly* converting every galaxy into the same type of gigastructure)
- more unique buildings + tiers, to make exploration even more worthwhile
Thank you! Your "wild" idea of using atoms for activating unique buildings is actually very interesting, I'll keep that in mind for a future update.
tbh i dont know how you only have 2 ships instead of 4.
and I cannot destroy a CBS(by pressing X),but others megastructures can be destroyed normally
I make a planetkiller , while I wanna shot down a planet that terraformed ,something went wrong. while I press the "Fire",It did show me "successfully destroyed planet", but I got noting even rocks. those planet haven't been terraformed could "Fire" as normal
Interesting, I'll look into that bug (and the CBS one too)
I love how skyhooks are not included because of how unbalanced they are, cheap, effective and cost reducing lol
How do I upgrade buildings?
Hover over a building, then press F
Thx
found another bug/glitch, even if materials are at 0 you can still sell for half value
others are waiting longer on different games so this is amazing pace!
hey apple, I've found a bug, some of the screens that open for example, finished combat screens, are refusing to close, some of them work if you hit esc, but the combat screen wont budge, I'm currently playing on web mode trying the game out. otherwise i think its a neat concept from all the preview i see here! keep up the good work!
new visual bug spotted, when on a planet and moving your cursor green artifacting can be seen, doesn't effect game play though.
That's weird, can you open the browser console (press F12 -> click Console tab) and see if there are any error messages when the bug happens?
yea sure thing, I’ll check it out the next time I’m on, little bit busy today.
i couldn't find any error messages when i checked
Okay that's a little annoying lol
little update on the bug issue, it seems to only be the visual bug stays around, I haven't had any issues with the combat screens any longer. It could still be an issue but like a start of game issue, now that I'm later in the game the issue has dissolved completely speaking about the combat screen bug btw.
I scrolled in so much that the game broke and I had to download it again or else it wouldn't work properly. 10/10, would play again
ok mr hello
it took me a week to complete the entire game, the game was satisfying, with current knowledge I could do a speedrun and complete the game in one day 🛫🛫🪐🪐🪐🪐🪐
Hello! I dont know if theres a way to exit the game in the main menu but theres no quit button so you just have to force quit from itch io or close the window. Also how long are you planning to develop this game or are you going to make a Helixteus 4?
Hey, currently I don't see why it would be necessary to add a button to exit the game, because on Web you can just close the tab, and on the standalone there's already a close button in the window running the game, unless you're playing fullscreen (is that your case?).
I'm planning to develop this game on my own pace (which is admittedly very slow) with no set release date. I don't currently plan to make Helixteus 4.
Hi! Thanks for your fast response! Yes i play on fullscreen and maybe you could just add a press esc to quit thing. Also for what i have played the game is great! Good job and keep it up!
Okay I'll do that, thanks for your feedback!
found a bug where drill terraform doesn't work in the slightest.
I'm aware of that bug, closing and re-opening the game should fix it for now.
Cool. thought I did that first but I might have just went to menu and reloaded instead of a full hard re-open. works. ( in case anyone else has this problem Press ctrl+shift+R, after the next auto save cycle) (don't be like me and forget how to do basic trouble shoots. )
Ps. thanks for being so responsive.
A year ago 一年前
Is the game has a new update?游戏有新的更新吗?
No update yet, but I'm working on it bit by bit.
Check the game's Github if you want to see if progress is being made: https://github.com/Apple0726/helixteus-3
It's a really neat game and concept, it just doesn't function properly. Half the time it doesn't even load.
I would love more details, playing on browser or standalone? What do you mean by "doesn't function properly"?
I play standalone, as the browser is even more buggy. I'm sure the game is good, but there's very few tutorials. And, like I said, a good chunk of the time when I load my save, it just stays on a black screen. Also, at least to me, it seems a tad grindy.
Oh okay, thanks for your feedback!